
Anger Flanker (PhyComp Final)
The Final Chapter I feel like I have reached to the last chapter of a book for our interactive piece. Although, there will always be room for further improvement. All said and done, I am truly happy at the stage we are right now. The countless hours of research, planning, working out with the codes and piecing everything together, critique and user testing sessions was truly a great experience to be had. The last stretch for the week before the final presentation and our wint


Anger Flanker (Final 1.2)
It is almost at the end of the race for the finals, there were countless hurdles but like the saying goes, the show must go on, so we kept pushing. Before arriving to our complete conclusion for the deliverable of our interactive piece. We went through a number of disagreement on whether we should use the idea of breaking a wall as a driving element. The process of creation and getting feedbacks from peers who are experts in their field can be very daunting. They often give r


Anger Flanker (ICM+Phycomp) Final 1.1
On 8 November 2017, Anger Flanker went through a user testing session with our mock up made out of cardboards and a made-believe game for the user to imagine, experience and give their feedbacks. The session played an immense role for Anger Flanker, it sets new perimeters where my teammates and I did not consider. Our interactive piece is mainly driven by a research study that is based on positive emotions and how too much of it is unhealthy for you. There is this preconceive

Anger Flanker (Phycomp+ICM) Final.
I have always been interested in the state of mind of a person, especially when it involves investigating the interplay between the sound and the unsound mind. There is a personification that this investigation entails and the results can be very resounding. I recently chance upon a research study on the positive and negative psychology and how too much of one emotion could lead to uninviting consequences. This research study has brought me to my attention, I always knew that


Gimme a high five
'Gimme a high five' is a interactive piece that was inspired by a recollection of my childhood days. High five is known as a gesture that would in some way, heightens the positive energy in someone. When I was young, I remembered growing up with my brother who was then, very mischievous, he often would ask me to give him a high five but intentionally give it a miss to make me feel miserable. I wanted to translate this etched memory of mine into something tangible, not with th

Reflection: Dune by StudioRoosegarde
Dune by StudioRoosegarde, created by the artist himself, Roosegaarde, is an interesting piece of interactive artwork that explores the notion of art and architecture, blurring the lines between nature and technology while delving into ideas of responsive and interactive public spaces. Dune plays a critical role in the extension of the human behavior and reaction towards constructed environment. Dune is made out of hundreds of fibres, steels, microphones, sensors, speakers, so


Reflection: “Hansel & Gretel,” an installation by Ai Weiwei and the architects Jacques Herzog an
"A juxtaposition of technology, how technology could be a positive and a negative instrument in our daily life" – Pierre de Meuron Hansel & Gratel, and installation artwork created by the renown artist Ai WeiWei and architects Jacques Herzog and Peirre de Meuron is a captivating piece that toys on the unconscious and the conscious mind. Positioned in the vast empty space of Park Armoury Avenue, New York, the artwork has made many pondered on the existence of being surveilled

Observation of every day things & Servo Motor+IR Sensor lab.
The laundromat is a common place for people to go through on once a week basis. The machines differ from places to places, depending on how new the establishment is, which will also determine that the machines they use would probably be new. I used to visit a nostalgic laundromat, the place looked rather tired, the machines are old and the whole design of the space is screaming for a revamp. The machines however, was really easy to use, you read the instructions, follow accor


Observation on every day interactive technology
THE GANTRY Recently, I made an observation on a gantry that I frequently use in the compounds of school. I had my setbacks with this design prior to my observation. The first time I used it, I had no idea where to properly place my ID card just to get the gantry gate to open. There was a sign, that is great! It contained visible cues to the operation, I tapped, but it did not open. And for that brief 5 seconds of stumbling with this sleek, modern looking design, I created a l


A Coffee a day to light up your day.
A coffee a day to light up your day, probably nobody have heard of that before. I made that up but, primarily because for this week's assignment, I was inspired to create a switch that involved me making coffee and lighting up an LED. Prior to the switch project, I played around with the Arduino to understand better how electrical energy flow frin high potential to ground, creating a current. I tested out with three LEDs and also one with a on/off button switch. After much te