PROJECT DURATION
Spring 2018
2 Weeks
EXHIBITION
- Nil -
PRESS
- nil -
MY ROLE
C ++
UI Design
PLAYING MUSIC THROUGH AUGMENTED REALITY
Drawing in Augmented space and collaborating with others to create an Augmented Musical Expression Piece
augmented MUSICAL EXPRESSION
OBJECTIVE
Augmented Musical Expression is an augmented reality application that will enable user to collaboratively draw on augmented space and create musical pieces on each stroke drawn. The collective effort from different users would create a musical experience while beautifying the space with the absence of vandalizing.
An interesting, experiential piece that
merge music and augmented reality together
PROCESS
The process for the project includes the following:
RESEARCH
Context Study
ANALYSIS
Problem Statement
IDEATION
Design Principles
DESIGN
Methods
Use Case
User Persona
RESEARCH
There are many artist that has inspiring work done in the field of Augmented Reality. Keichii Matsuda was one of the prominent figure that developed conceptual Augmented pieces and made it into Mixed Reality. While there are many routes to choose from with Augmenting Reality, I personally feel that Augmenting my space and sharing it with others to collaborate and create change within the shared space resonate me the most, thus, making this project a very personal piece.
I developed an idea to make a collaborative augmented reality that spawns minimalist, anti-form line drawing sculpture and on site specific locations based on the user. Each stroke is spawned by the user touch on the screen, each line drawn sculpture would also produce a unique music piece. Each time a stroke of the line is drawn by the user, it will produce different musical note, once completed, the minimal drawn sculpture will keep playing the combination of sounds each strokes made, producing a musical composition.
Why create this piece?
There are times where I feel I want to change or add a specific space that we are in, to make it livelier or even beautify it without vandalizing. Leaving behind a digital blueprint of this would allow me to do that, in collaboration with others who would like to participate.
What is the main goal?
The main goal of the final piece is to create a collaborative augmented reality that calls for users to create minimal, anti form line art sculpture, fused with Augmented musical expression.
USER PAIN POINTS
The following are the core problems this product aims to solve, largely aligned with vandalizing issues
Public Vandalizing - Vandalizing in a public space is always frowned upon, unless it is a commission art work, it destroys the beauty of the environment
Deprivation - Some artist feel deprived from having to showcase their creativity due to strict laws they have to abide for crafting graffiti
Collaboration - Collaboration when it comes to graffiti has always been encouraged but space constraints and strict laws are grounding creativity on a low
ANALYSIS
PROBLEM STATEMENT
There are no space for people to express their creativity with graffiti without breaking the law
PROBLEM STATEMENT
"I feel like my creativity for graffiti is draining day by day because I am unable to express it freely"
"I enjoy looking at my friends doing their graffiti work, but I would like to try it too, but not on a spray can"
"I like the idea of collaborating, but it is hard to get people to work together on graffiti given the strict laws imposed"
"I live my life by the edge so I do what I want, although I don't want to be caught"
USER PERSONA
Personal Character
His hands are as skillful as you can imagine, every stroke that he makes on a canvas, regardless the medium, will turn heads. Mortanez started as a graffiti artist and he is still one at heart. He stop practicing because of the laws imposed.
Problem
He knows many people would enjoy doing graffiti again, the spirit of collaborating gives a sense of community spirit and heightens creativity. But the absence of space for them to practice their craft is damaging their creative juice.
Mortanez, 26 Years Old
Occupation: Artist
IDEATION
DESIGN PRINCIPLES
REALISM
ENJOYABLE
COLLABO
RATIVE
The application would have to feel almost similar to crafting graffiti with the exception of creating different sound for every stroke drawn creating an experential augmented piece
The joy of doing graffiti is an enjoyable and tactile experience, this has to be transcended on to the application
Collaborating with other users is paramount and it is the pinnacle of the application