This week lab opened up a new perspective on camera's using rigid bodies as the main entity. Setting up the rigged cameras in Unreal controlled by the motion trackers in the studio gives us a sense of movement using camera and how this could be interacted with the human body.
Getting ready before the actual take
Terrick jumped in and put on the Perception Neuron Suit which had a faulty left arm, it took us awhile to redistribute the Neurons into the different socket. It worked eventually but I just feel that the suit that we had was not cooperating as how it should be. Despite the calibration, the movement on unreal was not forgiving.